
In the Japanese version, when you are spinning the stick for any action that requires it, doing a jump will cause the stored spins to be reset back to 0.You can start spinning the stick in the air to charge a Spring Jump in the Japanese version, while in the international versions you have to land before doing so.
For example, there is no second Stylish after a normal jump in the Japanese version.
The international versions have more Stylish moves than the Japanese version. In addition, the Fuzzies move slower in the international versions. In the international versions, the Fuzzies have better vision and thus notice you more quickly. All Fuzzies have horrible vision in the Japanese version, as they often don't even notice you when you go by them. In the Japanese version, the "Can't flee from this fight!" text at the beginning of mandatory fights is unskippable. However, in the international versions, giving him 200 coins means you'll end up getting back 600 instead. In the Japanese version, giving him 200 coins means you'll only end up getting back 500 coins. There's a Ratooey named Lumpy that hangs around at the east side of the Rogueport docks, and you can give your money to him so that he gives you more money later in the game. At the end of Bowser's levels, fireworks are fired in the Japanese version but not in the international versions. In the Pit of 100 Trials, when you defeat an enemy, the pipes show up faster in the Japanese version. In the international versions, Mario and his partners are fully healed at the end of each chapter except Chapter 8. In the Japanese version, Mario and his partners are fully healed at the end of Chapter 1, but at the end of all the other chapters, they do not get healed at all. There is no health warning screen when starting up the game in the Japanese version.
The drum roll is also more noticeable during the fade out. The Japanese version has a slightly different melody for the first part of the title screen music. 7.3 Clipping through doors with Bobbery.